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After taking Daniel "dabu" Burwen's Maya and Photoshop for Games class, I am now dabbling in texture painting.
I'm working in Maya's default lighting or no lighting view and trying to achieve what I might have used extra geometry and lighting in the past.
I'm also trying to do more with less ( poly count ) and make clean and simple game art.
I'm adding a link to the texture map and including a view of the wire frame in the animation clips when available. |