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 3 D Art: Maya / Photoshop / After Effects 

After taking Daniel "dabu" Burwen's Maya and Photoshop for Games class, I am now dabbling in texture painting. I'm working in Maya's default lighting or no lighting view and trying to achieve what I might have used extra geometry and lighting in the past. I'm also trying to do more with less ( poly count ) and make clean and simple game art.
I'm adding a link to the texture map and including a view of the wire frame in the animation clips when available.

 
   
 
I've reworked my old musket model with new focus on UV mapping and texture. I think it looks better than my previous version and the poly count was reduced considerably.

Disclaimer: guns kill pirates.

Low Resolution
   

 
   

I chose Harvey because I wanted to make a low poly character with a distinctive silhouette. He's still a work in progress.

Head and body are on one 256x256 texture map, wing and props on a second 256x256 texture map.

Final triangle count: 1134.

Low Resolution
   

 
   
Teletubbies R Evil
Version 2.

Using a low rez version of my previous teletubbie model, I created a 256x256 texture map for the body, a 256x256 for the head and a 128x128 map for the axe.
Low Resolution